


Office Days
Role :
Game Artist; Game Designer; Scriptwriter
Client :
NDA
Year :
2019
Project information
Office Days is a story-based game where players take on the role of an office worker, and every choice they make directly influences the direction and outcome of the story. The game explores workplace dynamics, decision-making, and consequences through branching narratives and multiple endings.
In this project, I contributed as a Game Artist, Game Designer, and Scriptwriter. As a Game Designer, I developed the core mechanics and branching choice system. As a Scriptwriter, I wrote the narrative structure, dialogue, and alternative story paths. As a Game Artist, I created the visual style, character designs, environments, and UI elements to ensure a cohesive and immersive storytelling experience.

